Interaction Design at K3
The place where I study is called K3. Konst Kultur och Komunication (School of Arts and Communication) and the masters is pretty old, for the interaction design field: It began on 1998.
This interaction Design Master is based on projects. We have six different topics to explore during the first year.
- Mobile Computing
- Physical Computing
- Place-Specific Computing
- Massmedia and Interactive Media
- Critical Design
- Individual Project
Several of our projects involve cooperation with external partners, whether it’s a company or maybe an ongoing research project at K3. In this first project we work with TAT and we’ll collaborate with LivingLabs or “BluePromo”
The workload strongly depends on yourself. In Spain I used to spend 4-6 hours a day in lectures and about 2-3 in labs. Here is different because we’re studying design, not engineering but the fact is that we only have approx 15 lectures/workshop hours during the week. The rest of time we are in our studio working on our own. It seems quite common in Swedish education that students have so much free time, so they need to take care of their own career.
Second year students told us: “This master could be whatever you want. They give you guidelines, and support but all the rest depends on you. You can choose how far you want to go.”
Actually we do have a few minimum deliverables for each project but they encourage you to go further. For instance, one of the first days, Rob Nero (a second year student) showed us a prototype of his first year’s personal project. Take a look at the video.
It’s quite impressive, the concept behind the prototype is the most important job for us, but he also wanted to actually build it and he did!