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	<title>From Lab To Studio</title>
	<link>http://lab2studio.eclectico.net</link>
	<description>Learning Interaction Design in Sweden</description>
	<lastBuildDate>Sun, 23 May 2010 00:12:03 +0000</lastBuildDate>
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		<title>Jon Kolko</title>
		<description><![CDATA[Medea is a collaborative media initiative where most of our interaction design teachers are involved. The have a huge, bright studio (much better than our basement-like studio -i&#8217;m jealous, yes) and seem to have a lot of money to do things. This month they brought Jon Kolko as an &#8220;entrepreneur in residence&#8221;. He works for [...]]]></description>
		<link>http://lab2studio.eclectico.net/?p=64</link>
			</item>
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		<title>Interaction design vs usability</title>
		<description><![CDATA[&#8220;The role of design is to find the best design.
The role of usability engineering is to help make that design the best&#8221;

Sketching User Experiences, Bill Buxton
]]></description>
		<link>http://lab2studio.eclectico.net/?p=65</link>
			</item>
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		<title>Critical design and poetry.</title>
		<description><![CDATA[Our last project of the year was related with Critical Design.
Wikipedia-like-simple explanation: Is a concept created at the end of the 90&#8217;s by Anthony Dunne and Fiona Raby. They criticize the current design because is too engaged with the economical/social  system and is only another piece to reinforce it. In opposition to this,  they want [...]]]></description>
		<link>http://lab2studio.eclectico.net/?p=59</link>
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	<item>
		<title>SiDeR: Interaction design conference in (almost) the end of the world</title>
		<description><![CDATA[Three weeks ago I went to Umeå to present two papers to the Sider Congres. Sider is a student Interaction Design conference that happens once a year in the nordic countries and around.
The experience was quite nice. We flew to Umeå and even if it was already the end of March, there wasn&#8217;t any trace [...]]]></description>
		<link>http://lab2studio.eclectico.net/?p=55</link>
			</item>
	<item>
		<title>Sustainable design? Why?</title>
		<description><![CDATA[Before coming here I didn&#8217;t know anything about sustainable design, and I never thought that this was related with interaction design. But, to be honest, is great to have studied this. I feel better thinking in solutions for a better world than thinking only in cool interfaces. 
At the beginning we learned that we live [...]]]></description>
		<link>http://lab2studio.eclectico.net/?p=52</link>
			</item>
	<item>
		<title>Details</title>
		<description><![CDATA[Why some products are nice and other sucks? Why sometimes everyone realize that a product has tons of lacks except their designers? Is because it was designed by stupids?
One of the things that I&#8217;m learning, let&#8217;s say, in the background is the significance of the details. The product creation requires lots of small decisions. Every [...]]]></description>
		<link>http://lab2studio.eclectico.net/?p=45</link>
			</item>
	<item>
		<title>Cozy visit to Unsworn Industries</title>
		<description><![CDATA[During the second project, Physical Computing, we visited Unsworn Industries. They are an Interaction Design studio based in Malmö  and formed by two previous students from K3.  The talk with them was quite inspiring for all of us. If I could choose how I would work in the future I would choose the [...]]]></description>
		<link>http://lab2studio.eclectico.net/?p=42</link>
			</item>
	<item>
		<title>People is easilly impressed by technology</title>
		<description><![CDATA[This (the title of this post) is what a teacher told us when we show him a software prototype in an early stage of the design process.
If we want a good feedback of our product, what should we show to the user during an interview?

What happens if you show a software prototype to an user? [...]]]></description>
		<link>http://lab2studio.eclectico.net/?p=30</link>
			</item>
	<item>
		<title>Persona &amp; Scenario</title>
		<description><![CDATA[As I said previously, Interaction Design master in K3 is based on projects, so most of the time we are on the studio working together to accomplish the design goals. During the first project, around twice a week we had workshops about a specific topic. The theme for the first project was &#8220;mobile computing&#8221;  but [...]]]></description>
		<link>http://lab2studio.eclectico.net/?p=25</link>
			</item>
	<item>
		<title>Manifesto for a Digital Bauhaus</title>
		<description><![CDATA[Malmö K3 methodology is inspired by this manifesto from one of their founders, Pelle Ehn:
Manifesto for a Digital Bauhaus. 
This manifesto seems to be quite important,  as a foundation for interdisciplinary design studies, not only here.
There is also a conference here with the same ideas:
Pelle Ehn &#8211; Making a digital bauhaus take place
]]></description>
		<link>http://lab2studio.eclectico.net/?p=19</link>
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